The Digital Divide Part 1

When you think about Video Games, it’s a realm in which you can operate in life in a way that

wouldn’t ordinarily do in your everyday life. You can be what you want to be ideally, and if you

don’t like the results, you can try again. However, does everyone have access to the digital

realm?

The Digital Divide is an issue that is interwoven with the issues of poverty, culture, and race.

Then, the financial issues come into play. It is the gap between developed and developing

countries ultimately. The less privileged nations on the spectrum do not have access to

information and communication technology, and this deficiency limits the personal use of the

internet.

So you may ask how this negatively affects opportunities for individuals who are interested in

gaming and/or getting a career in the Esports or gaming industry. In Part 2, we will dive into all

of this. What are the digital inequalities that persist and affect rural communities? Does each

region have the traits to construct its own gaming industry and gaming environment? Doing

searches shows that are there virtual reality and serious gaming can treat mental health problems,

but digital divide is keeping a certain amount of patients away (We will touch upon this in Part

2.) We will talk about how minorities cannot find enough representations in video games.

We are going to explore the symptoms of digital inequality and how it focuses on Esports

inequality, at least in the United States.

The unconstructive effects of not closing the digital divide on developing nations can only

increase as the gaming market and Esports comes to rely more on ICT. How do we narrow this

gap ICT? It’s looking like citizens of developing nations will need access to training and

education. However, providing these resources can be expensive and difficult for fledgling

education systems, which we will cover in Part 2.

G-Haven

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